![]() Supers are very lack luster and have specific niche uses.Both Wolf and Wild Shadow stances are difficult to set-up without proper positioning.Dust finisher can miss if not done quick enough.You have to be in the opponent's face to do anything ![]() Best damage, best utility, best corner carry. 236D > A causes a hard knockdown on hit and is good for spacing against some characters.Wolf stance changes have a few frames of invincibility between them.214C immediately cancels into wolf stance.It's his best air to air and cross-up button. 623A/B/C has invincibility on the roll, which can avoid most attacks.Ryuken has access to guaranteed guard break combos. Fast mobility with his super jump and quick dashes.Teleport dash that allows for side-switch mix-ups.Combos extend even further in the corner.Combo character, plenty of combos to mess around with.Ryuken also has access to great damage combos in the corner, a position he gets very easily with his insane corner carry potential His stubby normals means he has to work to get in, something he excels at with his very fast speed, his teleport dash and useful special moves ![]() Ryuken's combos deal very high damage, often allowing him to three-touch opponents He possesses a great fireball, excellent mobility, and potent pressure that can either be used to mix-ups or guard breaks. Ryuken is a strong and fast rushdown character with a balanced toolkit.
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